#ifndef TESTENEMY_H
#define TESTENEMY_H

#include "BaseUnit.h"

/*
*/
class TestEnemy : public BaseUnit
{
    public:
        TestEnemy(const Vector2df p, const Vector2df v);
        ~TestEnemy();

        void hit(const SimpleDirection dir, BaseUnit* const player, CRstring parameter="");
        void hitMap(MapData* const data, const CollisionObject* const obj);
        virtual void resetParent();
    protected:
    private:
        void customUpdate();
        AnimatedSprite m_walking;
        AnimatedSprite m_flipped;
        AnimatedSprite m_pushed;
};

#endif // BSEUNIT_H
